![]() ![]() There are some bits that I like and I'm willing to give them the benefit of the doubt.This hotfix focuses on improving performance issues and FPS drops as well as fixing gameplay bugs and balance. ![]() Enemy armored vehicles do a pretty good job of retreating when confronted by anti-armor weapons, except for the counter-attack when they appeared to go on a banzai charge. Enemy squads are quite squishy when caught out in the open. I noticed enemy HMGs were pretty good at pinning down my squads though. Mortars seem pretty effective at killing squads but I did not see any effect of my HMGs pinning down enemy units. This is problematic since in the Company of Heroes games they have units (sniper, mortar, anti-tank) whose ranges extend beyond the player's screen. In COH3 the enemy snipers were not showing up on the mini-map at all, so I had to hunt for them by moving the screen all over the place. It was great for finding where enemy sniper, mortar, or anti-tank fire was coming from because it would show those enemy icons on the map. The tactical map was one of the things separating COH from the rest of the RTS pack. I don't know if this is the case in COH3.įrankly, I don't know why they did this. I did a quick check of COH2 and looks like they removed the tactical map for single-player but it still exists in multi-player. Turns out there is no tactical map (where the mini-map becomes full screen and you see all the icons for your troops and any enemy troops in LOS.). I tried the pre-alpha and did the first single-player mission in the campaign.
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